| Java Settlers of Catan
 
  
  To play online, download and run the JSettlers JAR file. Connect to nand.net port 14203
 
 
  Play a settler on the newly populated island of Catan. Build
  settlements, roads, and cities by taking commodities from the land
  around you. Turn a sheep, lumber, rocks and some grain into a
  settlement, bricks and wood into road, or try to complete other
  combinations for more advanced buildings and services. Take
  advantage of trades with other players, or at local seaports to get
  commodities you might lack. The first player to gain 10 points from
  a combination of roads, settlements, and special cards wins.
   
  JSettlers is inspired by the board game that you can buy from the good
  people at Catan GmbH.
   
  Games expire after 90 minutes, use
  "*ADDTIME*" to extend a game.
  If you would like to practice offline or run your own server, see the Downloads section below.
 
  To play, enter a nickname and then either enter a new name for a
  game, or double click on a game in the list to join it.  Be patient
  when you join a game, it takes a while to load.  If you try to join
  a game, and there is someone in the game with the same nickname as
  yours, it won't work.  Just enter a new nickname and try again.
   
 Screenshots  
 
   
 
   
 
   
 Downloads and Resources
  The Settlers of Catan is available from
  Catan GmbH
  and Mayfair Games.
  The Settlers of Catan was originally published in
  German by Franckh-Kosmos Verlags-GmbH
  & Co. as Die Siedler von Catan.  Original game design by
  Klaus Teuber.  This program is not intended to replace the original
  board game in any way.
  
   
   
 Server updated 2022-07-05: (2.6.10)
 Server:
   
	 At end of game, also show players their resource trade *STATS* if client is v2.6.00 or newer
  
   No changes to client.
   Updated 2022-06-12: (2.6.00)
 I18N: Added Polish translation (thank you KotCzarny)
 Client:
   
	 Game window:
	   
		 Moving robber: If hex is desert, don't ask "are you sure" when you have an adjacent settlement/city
		 Less flicker while resizing window
	    More consistent sound quality on Windows 10
    Game *STATS*: Show player's resource totals given/received with ports, bank, other players
	  if client and server are v2.6.00 or newer
   Other changes: see Versions.md
   Updated 2021-12-30: (2.5.00)
 Gameplay:
   
	 Road Building: If player cancels placement or ends turn before placing the first free road or ship, the dev card is returned to their hand
	 When a trade is offered to bots and humans, bots wait longer before responding. Was 3 seconds, is now 8, changeable with server property jsettlers.bot.human.pause (thank you Lee Passey)
	 Recalc Longest Route when building coastal settlement to connect a player's roads to ships (thanks kotc for reporting issue #95)
	 Pirate Islands scenario: Ship placement: Fix client bug where placing a coastal ship next to a road would prevent any further ship building, based on "no branches in route" rule
    I18N:
   
	 Added French translation (thank you Lee Passey)
    Client:
   
      Game window:
	
	 Added hotkey Ctrl-B/Alt-B/Cmd-B to ask to Special Build in 6-player game
	 Discards: List resources you discarded, not just total amount, in game action textarea
	 Forgotten Tribe scenario: Much less flicker while placing gift ports
	 New Game dialog: 
	
	 If server has increased default VP to win, use that as minimum when picking a scenario
	 If client starts a TCP server, keep it running; previous versions timed out after being idle an hour (thanks kotc for reporting issue #81)
      Linux/Unix: Use sub-pixel font antialiasing if available (thanks kotc for issue #92)
    Bots/AI:
   
	 Shorten pause after bot requests a bank trade
    Server:
   
	 During game reset, don't send chat recap: Chat text is still in clients' game windows
	 If default VP is set on command line or properties, will also be minimum VP for any scenario
	 Other server changes: see Versions.md
    Other changes: see Versions.md
   Updated 2020-07-05: (2.4.00)
 Gameplay:
   
	 Pirate can be placed next to any coastline, even those near edge of board
	 For consistency, calculate Longest Route and Largest Army only at server, not also at client
    Client:
   
	 Add client preference: Remember face icon when changed
	 Game window: Game stats: If player leaves at end of game, keep showing their statistics
    Network/Message traffic:
   
	 When client joins a game:
	
	   Server sends players' current trade offers
	 Bugfix: When client is v1.x, send seat lock state CLEAR_ON_RESET as UNLOCKED not LOCKED
	  so they can take over a "marked" bot seat
    Other changes: see Versions.md
   Updated 2020-05-25: (2.3.00)
 Gameplay:
   New optional house rule: On 6-player board, allow Special Building phase only if game actually has 5 or 6 players
   Bugfixes at server:
  
     Forgotten Tribe scenario: If a ship claimed a Special Victory Point and was later moved,
      player silently lost that SVP
     Forgotten Tribe scenario: While Special Building a ship, if a port was picked up and placed,
      turn order afterwards was incorrectly resumed at next clockwise player
     Through The Desert scenario: Could not build roads on some edges of desert strip
   Client:
   Game window:
    
     Hotkeys:
      
       Roll dice with Ctrl-R/Alt-R/Cmd-R
       End turn (Done) with Ctrl-D/Alt-D/Cmd-D
       Accept/ReJect/Counter trade offers when just one is visible, with Ctrl or Alt or Cmd + A/J/C
         Since chat input field already has a hotkey for Ctrl/Alt/Cmd-A when focused:  
          When cursor is in chat, hit Ctrl/Alt/Cmd-A once to select all text, again to Accept the trade offer
       Bugfix: If player had SVP, square showing SVP amount overlapped current trade offer, revealed VP cards, name of player's Wonder
     Bugfix: If started a practice game, then connected to a server game: Practice game trades stopped working; might've joined server game as "Player" or "null"
 Bots/AI:
   When offering a trade to human players, shorten max wait to 30 seconds (was 100)
 Server Administration:
   Expanded functions, added more stats
   Improved admin user-friendliness
   Admin users can chat and run commands while observing a game
 For developers:
    
     Can save/load some games using local files and debug commands
     Other changes: see Versions.md
   Updated 2020-02-29: (2.2.00)
   Client:
	
	 Game window:
		
		 Remember recently sent chat text; browse history with Up/Down arrow keys
			in input field (based on Chad McHenry idea)
		 At end of game, reveal VP cards in players' hand panels
		 If user clicks board to dismiss the right-click build menu, don't show
			"to build pieces, right-click" reminder dialog
		 Server:
	
	 *STATS*command: Send client how long they've been connected and,
		if at least 1 game won or lost, their win-loss count for this session If client joins a game that's already over, send final scores and revealed VP cards
	 Let debug user also chat and run commands while observing a game
	 SQLite database: For convenience, if JVM properties don't contain org.sqlite.tmpdirbut that property is set injsserver.propertiesfile or command line,
		copy it into JVM properties Other changes: see Versions.md
   Updated 2020-01-19: (2.1.00)
   Client:
	
	 New Game dialog: If "force UI scale" option is changed, use new value for new game's window
	 Game Options dialog: If Enter pressed while in text field, save prefs instead of saying "Game with this name already exists"
	 While joining game, try to prevent game-list window from getting in front of that game's new window
	 Server:
	
	 Bugfix when client sits down, taking over a bot's seat, during first initial-settlement round: Some players' first placement was skipped because "first player" changed during that bot replacement
	 Other changes: see Versions.md
   Updated 2020-01-02: (2.0.00)
   Large sea board, including ships and Seafarers scenarios
   Game Scenarios (named collections of Game Options with special rules)
   I18N framework in place, with Spanish translation so far
   High-DPI support based on screen resolution, user preference, or running with JVM parameter -Djsettlers.uiScale=2
   Added second set of hex graphics; in new-game options, can choose Classic or the new set (contributed by qubodup)
   Client and server refactoring
   Other changes: see Versions.md
   Updated 2018-05-26: (1.2.01)
   Game reset no longer hangs when game had bot(s) and someone locked all bots' seats
   Game expiration:
    
	 Initial game length increased: Now 2 hours, was 90 minutes
	 Warns 5 or 6 minutes earlier
	 Ensure at least 1 warning before ending game
     Client:
    
	 Game window bugfix: Join Game hangs on Windows Java 9
	 Sound prompt when client player is offered a trade
	 Game windows: Render board with antialiasing
     Players can end their turn during Free Road placement if dice were rolled before playing the card
   Server game cleanup: If the last human player leaves a game with bots and
	observers, don't continue that game as bots-only
   Details and other changes: see VERSIONS.txt
   Updated 2017-10-05: (1.2.00)
   Simple sound effects for game events: Start of client player's turn, resource stolen by robber, etc
   Game windows have same size as previous game if resized, not small default size
   Re-word trade offers to clarify who would give which resources
   Persistent client preferences for settings like sound effects and game window size
   Optional database Schema Upgrade, adds:
	
	 Game stats: Winner, duration, options, etc
	 BCrypt password hashing
	 Case-insensitive usernames/nicknames
	 Details and other changes: see v1.2.00's VERSIONS.txt
	
   Updated 2016-10-24: (1.1.20)
   Game board graphics updated to be smoother when window resized
   For new players: When game starts, clicking the board reminds you to right-click to build
   Bots no longer leave practice games after 4 hours idle
   For server config, new optional properties file
   Server can set Game Option defaults on command line or properties file
   If using an optional user database, easier password reset
   Server admins can list all currently connected users with command *WHO* *or any game's members with *WHO* gamename
 Details and other changes: see v1.1.20's VERSIONS.txt
   Updated 2014-11-27: (1.1.19)
   New game option for house rule: Roll no 7s until a city is built
   Trading port/harbor graphics updated
   Reset board during initial placement: Pick randomly-selected robots, instead of keeping same robots
   Check client password when "New game" is clicked, not later after filling out game options
   For servers using an optional user database, new config options about creating or requiring accounts.
   Other changes: see v1.1.19's VERSIONS.txt
   Updated 2013-04-02: (1.1.18)
   Reset board: Keep player chat text;
	Confirm before restarting after end of a practice game
   Chat text field: Word-wrap long lines
   Don't limit the number of simultaneous practice games
   6-player board: Focus cursor on input field when the chat window expands;
	scroll chat/game text to bottom when it shrinks
   If saving completed games to db, save if any human players, even if some have left/rejoined
   Bugfix: Client creating a game on a server newer than itself might show a second New Game Options window
   Other changes: see v1.1.18's VERSIONS.txt
   Updated 2012-12-12: (1.1.17)
   Road Building: Player may skip (cancel) placing second free road, if they want to use just one road piece
   If jar client can't connect to server, returns to first panel, with buttons to connect or practice
   If try to start server in JSettlers.jar, but port already in use, show message instead of exiting immediately
   If server's debug commands are on, warn at connect
   Get Practice Game options from practice server, not from most recently started game
   If join a server after a practice game, re-enable name and password fields
   Chat text field: If a long line is truncated, keep the rest of it in the textfield
   Debug commands: dev cards: Send card type numbers with help message
   Server DB setup script: Ignore net errors when running script and exiting
   Updated 2012-10-27: (1.1.16)
   Bugfix: 1.1.15 can't start practice games
   If jar client loses server connection, returns to first panel,
	with buttons to connect to a server or practice
   Updated 2012-10-21: (1.1.15)Earlier Updates:See the Developers' Page for a list of earlier updates.Jeremy D Monin - email jsettlers @ nand (this server) for more details.
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