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java.lang.Objectsoc.robot.SOCPossiblePiece
soc.robot.SOCPossibleSettlement
public class SOCPossibleSettlement
This is a possible settlement that we can build
| Field Summary | |
|---|---|
| protected  java.util.Vector<SOCPossibleSettlement> | conflicts | 
| protected  java.util.Vector<SOCPossibleRoad> | necessaryRoads | 
| protected  int | numberOfNecessaryRoads | 
| protected  java.util.Stack<SOCPossibleRoad> | roadPath | 
| protected  int[] | speedupSpeedup per building type. | 
| Fields inherited from class soc.robot.SOCPossiblePiece | 
|---|
| biggestThreats, CARD, CITY, coord, eta, hasBeenExpanded, MAXPLUSONE, MIN, PICK_SPECIAL, pieceType, player, ROAD, score, SETTLEMENT, SHIP, threats, threatUpdatedFlag, updated | 
| Constructor Summary | |
|---|---|
| SOCPossibleSettlement(SOCPlayer pl,
                      int co,
                      java.util.Vector<SOCPossibleRoad> nr)constructor | |
| SOCPossibleSettlement(SOCPossibleSettlement ps)copy constructor Note: This will not copy vectors, only make empty ones | |
| Method Summary | |
|---|---|
|  void | addConflict(SOCPossibleSettlement s)add a conflicting settlement | 
|  void | addNecessaryRoad(SOCPossibleRoad rd)add a possible road to the list of necessary roads | 
|  java.util.Vector<SOCPossibleSettlement> | getConflicts() | 
|  java.util.Vector<SOCPossibleRoad> | getNecessaryRoads()Get this possible settlement's list of necessary roads, from constructor and/or addNecessaryRoad(SOCPossibleRoad). | 
|  int | getNumberOfNecessaryRoads() | 
| (package private)  java.util.Stack<SOCPossibleRoad> | getRoadPath()Get the shortest road path to this settlement; some bots don't use this. | 
|  int[] | getSpeedup() | 
|  int | getSpeedupTotal()Get the total speedup from this settlement. | 
|  void | removeConflict(SOCPossibleSettlement s)remove a conflicting settlement | 
|  void | setNumberOfNecessaryRoads(int num)set the minimum number of necessary roads | 
| (package private)  void | setRoadPath(java.util.Stack<SOCPossibleRoad> path)Shortest road/ship path to this settlement. | 
|  void | updateSpeedup()update the speedup that this settlement gives. | 
| Methods inherited from class soc.robot.SOCPossiblePiece | 
|---|
| addBiggestThreat, addThreat, addToScore, clearBiggestThreats, clearThreats, clearUpdateFlag, getBiggestThreats, getCoordinates, getETA, getPlayer, getResourcesToBuild, getScore, getThreats, getType, hasBeenExpanded, isETAUpdated, isThreatUpdated, resetExpandedFlag, resetScore, setETA, setExpandedFlag, subtractFromScore, threatUpdated, toString | 
| Methods inherited from class java.lang.Object | 
|---|
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait | 
| Field Detail | 
|---|
protected java.util.Vector<SOCPossibleRoad> necessaryRoads
protected java.util.Vector<SOCPossibleSettlement> conflicts
protected int[] speedup
SOCBuildingSpeedEstimate.MIN
 to SOCBuildingSpeedEstimate.MAXPLUSONE.
protected int numberOfNecessaryRoads
protected java.util.Stack<SOCPossibleRoad> roadPath
| Constructor Detail | 
|---|
public SOCPossibleSettlement(SOCPlayer pl,
                             int co,
                             java.util.Vector<SOCPossibleRoad> nr)
pl - the ownerco - coordinates;nr - necessaryRoads, or null to create a new empty Vector herepublic SOCPossibleSettlement(SOCPossibleSettlement ps)
ps - the possible settlement to copy| Method Detail | 
|---|
java.util.Stack<SOCPossibleRoad> getRoadPath()
setRoadPath(Stack) for details.
void setRoadPath(java.util.Stack<SOCPossibleRoad> path)
getNecessaryRoads() by
 SOCRobotDM.scoreSettlementsForDumb(int, SOCBuildingSpeedEstimate).
 The bots with SOCRobotDM.SMART_STRATEGY won't calculate this;
 instead, they pick roads/ships with 0 getNecessaryRoads(),
 and iteratively simulate building other things after picking such a road.
path - a stack containing the shortest road path to this settlementpublic java.util.Vector<SOCPossibleRoad> getNecessaryRoads()
addNecessaryRoad(SOCPossibleRoad).
public int getNumberOfNecessaryRoads()
public void setNumberOfNecessaryRoads(int num)
num - the minimum number of necessary roadspublic void updateSpeedup()
public java.util.Vector<SOCPossibleSettlement> getConflicts()
public void addNecessaryRoad(SOCPossibleRoad rd)
rd - the roadpublic void addConflict(SOCPossibleSettlement s)
s - the settlementpublic void removeConflict(SOCPossibleSettlement s)
s - the settlementpublic int[] getSpeedup()
public int getSpeedupTotal()
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