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| Packages that use SOCPlayerNumbers | |
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| soc.game | |
| soc.robot | |
| Uses of SOCPlayerNumbers in soc.game |
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| Fields in soc.game declared as SOCPlayerNumbers | |
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private SOCPlayerNumbers |
SOCPlayer.ourNumbers
the numbers that our settlements are touching |
| Methods in soc.game that return SOCPlayerNumbers | |
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SOCPlayerNumbers |
SOCPlayer.getNumbers()
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| Constructors in soc.game with parameters of type SOCPlayerNumbers | |
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SOCPlayerNumbers(SOCPlayerNumbers numbers)
make a copy of the player numbers |
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| Uses of SOCPlayerNumbers in soc.robot |
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| Methods in soc.robot with parameters of type SOCPlayerNumbers | |
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void |
SOCBuildingSpeedEstimate.recalculateEstimates(SOCPlayerNumbers numbers)
recalculate both rollsPerResource and resourcesPerRoll |
void |
SOCBuildingSpeedEstimate.recalculateEstimates(SOCPlayerNumbers numbers,
int robberHex)
Recalculate both rollsPerResource and resourcesPerRoll, optionally considering the robber's location. |
void |
SOCBuildingSpeedEstimate.recalculateResourcesForRoll(SOCPlayerNumbers numbers,
int robberHex)
Calculate what resources this player will get on each die roll, optionally taking the robber into account. |
void |
SOCBuildingSpeedEstimate.recalculateRollsPerResource(SOCPlayerNumbers numbers,
int robberHex)
Calculate the rollsPerResource estimates, optionally considering the robber's location. |
| Constructors in soc.robot with parameters of type SOCPlayerNumbers | |
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SOCBuildingSpeedEstimate(SOCPlayerNumbers numbers)
Create a new SOCBuildingSpeedEstimate, calculating the rollsPerResource and resourcesPerRoll based on the player's dice numbers (settlement/city hexes). |
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