|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use SOCPlayerNumbers | |
---|---|
soc.game | |
soc.robot |
Uses of SOCPlayerNumbers in soc.game |
---|
Fields in soc.game declared as SOCPlayerNumbers | |
---|---|
private SOCPlayerNumbers |
SOCPlayer.ourNumbers
the numbers that our settlements are touching |
Methods in soc.game that return SOCPlayerNumbers | |
---|---|
SOCPlayerNumbers |
SOCPlayer.getNumbers()
|
Constructors in soc.game with parameters of type SOCPlayerNumbers | |
---|---|
SOCPlayerNumbers(SOCPlayerNumbers numbers)
make a copy of the player numbers |
Uses of SOCPlayerNumbers in soc.robot |
---|
Methods in soc.robot with parameters of type SOCPlayerNumbers | |
---|---|
void |
SOCBuildingSpeedEstimate.recalculateEstimates(SOCPlayerNumbers numbers)
recalculate both rollsPerResource and resourcesPerRoll |
void |
SOCBuildingSpeedEstimate.recalculateEstimates(SOCPlayerNumbers numbers,
int robberHex)
Recalculate both rollsPerResource and resourcesPerRoll, optionally considering the robber's location. |
void |
SOCBuildingSpeedEstimate.recalculateResourcesForRoll(SOCPlayerNumbers numbers,
int robberHex)
Calculate what resources this player will get on each die roll, optionally taking the robber into account. |
void |
SOCBuildingSpeedEstimate.recalculateRollsPerResource(SOCPlayerNumbers numbers,
int robberHex)
Calculate the rollsPerResource estimates, optionally considering the robber's location. |
Constructors in soc.robot with parameters of type SOCPlayerNumbers | |
---|---|
SOCBuildingSpeedEstimate(SOCPlayerNumbers numbers)
Create a new SOCBuildingSpeedEstimate, calculating the rollsPerResource and resourcesPerRoll based on the player's dice numbers (settlement/city hexes). |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |