|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object soc.message.SOCMessage soc.message.SOCBankTrade
public class SOCBankTrade
This message means that a player wants to trade with the bank or a port.
To undo a bank trade in version 1.1.13 or higher, the player's client can send another BANKTRADE message with the same resources but give/get swapped. For instance, if they gave 3 sheep to get 1 brick, send a BANKTRADE to give 1 brick to get 3 sheep.
Field Summary | |
---|---|
private java.lang.String |
game
Name of game |
private SOCResourceSet |
get
The set of resources being taken from the bank/port |
private SOCResourceSet |
give
The set of resources being given to the bank/port |
private static long |
serialVersionUID
|
Constructor Summary | |
---|---|
SOCBankTrade(java.lang.String ga,
SOCResourceSet give,
SOCResourceSet get)
Create a BankTrade message. |
Method Summary | |
---|---|
java.lang.String |
getGame()
Name of game this message is for. |
SOCResourceSet |
getGetSet()
|
SOCResourceSet |
getGiveSet()
|
static SOCBankTrade |
parseDataStr(java.lang.String s)
Parse the command String into a BankTrade message |
java.lang.String |
toCmd()
Converts the contents of this message into a String that can be transferred by a client or server. |
static java.lang.String |
toCmd(java.lang.String ga,
SOCResourceSet give,
SOCResourceSet get)
|
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
---|
getType |
Field Detail |
---|
private static final long serialVersionUID
private java.lang.String game
private SOCResourceSet give
private SOCResourceSet get
Constructor Detail |
---|
public SOCBankTrade(java.lang.String ga, SOCResourceSet give, SOCResourceSet get)
ga
- the name of the gamegive
- the set of resources being given to the bank/portget
- the set of resources being taken from the bank/portMethod Detail |
---|
public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public SOCResourceSet getGiveSet()
public SOCResourceSet getGetSet()
public java.lang.String toCmd()
SOCMessage
For most message types, at most one SOCMessage.sep
token is allowed,
separating the type ID from the rest of the parameters.
For multi-messages (@link SOCMessageMulti}, multiple SOCMessage.sep
tokens
are allowed. Multi-messages are parsed with:
static SOCMessageSubclass parseDataStr(String[])
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga, SOCResourceSet give, SOCResourceSet get)
ga
- the name of the gamegive
- the set of resources being given to the bank/portget
- the set of resources being taken from the bank/port
public static SOCBankTrade parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |