Class Summary |
SOCAcceptOffer |
This message means that the player is accepting an offer. |
SOCAdminPing |
This message is a way for the admin to test
if a robot is connected and running |
SOCAdminReset |
This message allows the admin to reset a
robot player remotely |
SOCAuthRequest |
Authentication request, to connect and check password without creating or joining a game or channel. |
SOCBankTrade |
This message means that a player wants to trade with the bank or a port. |
SOCBCastTextMsg |
This message contains a text message for everyone connected |
SOCBoardLayout |
This message contains the board layout information. |
SOCBoardLayout2 |
This message contains the board's layout information and its encoding version. |
SOCBoardSpecialEdge |
This message from the server to clients announces that an edge on the game board has become a Special Edge,
or is no longer a Special Edge. |
SOCBuildRequest |
This message, from client to server, says which piece type the current player wants to build. |
SOCBuyCardRequest |
This message means that the player wants to
buy a development card. |
SOCCancelBuildRequest |
This message type has five possible meanings, depending on game state and direction sent:
|
SOCChangeFace |
This message says that a player is changing the
face icon. |
SOCChannels |
This message lists all the chat channels on a server. |
SOCChoosePlayer |
This message from client to server has a few purposes, all related to robbing:
After a server's SOCChoosePlayerRequest ,
it says which player the current player wants to
steal from. |
SOCChoosePlayerRequest |
This message from server to client asks a player to choose a player to
steal from. |
SOCClearOffer |
This message means that the player is retracting an offer. |
SOCClearTradeMsg |
This message means that the server wants the trade message cleared. |
SOCCreateAccount |
This message is a request to create an account |
SOCDebugFreePlace |
This debug message from client to server means that a player
is asking to place a piece on the board, without spending
resources or checking the current player. |
SOCDeleteChannel |
This message means that a chat channel has been destroyed. |
SOCDeleteGame |
This message means that a soc game has been destroyed. |
SOCDevCardAction |
This message from the server means that a player is
drawing or playing
a development card; response to SOCPlayDevCardRequest . |
SOCDevCardCount |
This message says how many development cards are in the deck. |
SOCDiceResult |
This message reports total of what was rolled on the dice. |
SOCDiceResultResources |
All resources gained by players from a dice roll. |
SOCDiscard |
This message means that a player is discarding. |
SOCDiscardRequest |
This message from server to a client requests that the player discard a particular number of cards. |
SOCDiscoveryPick |
This message says which resources the player picked
for a Discovery card |
SOCEndTurn |
This message means that a player wants to end the turn |
SOCFirstPlayer |
This message says who the first player is |
SOCGameMembers |
This message lists all the members of a game. |
SOCGameOptionGetDefaults |
Information on current defaults for new games' game options . |
SOCGameOptionGetInfos |
This message from client sends a list of game options to the server. |
SOCGameOptionInfo |
Information on one available SOCGameOption game option. |
SOCGames |
This message lists all the soc games currently on a server,
without game options . |
SOCGameServerText |
This message contains a text message or announcement from the server
for a SoC game. |
SOCGameState |
This message communicates the current state of the game. |
SOCGameStats |
This message contains the scores for the people at a game. |
SOCGamesWithOptions |
List of all games currently on the server, including
their game options . |
SOCGameTextMsg |
This message contains a text message for a SoC game. |
SOCImARobot |
This message tells the server that the client is a robot. |
SOCInventoryItemAction |
This message is a client player request, or server response or announcement,
about SOCInventoryItem s in a player's inventory. |
SOCJoin |
This message means that someone is joining a channel |
SOCJoinAuth |
This message means that the server has authorized
this client to join a channel |
SOCJoinGame |
This message is used to join any existing game (with or without game options). |
SOCJoinGameAuth |
This message from server to a client means that the client's player
is allowed to join the game. |
SOCLargestArmy |
This message says which player has largest army. |
SOCLastSettlement |
This message tells the client where the last settlement was places
Used for robots during init set up |
SOCLeave |
This message means that someone is leaveing a channel |
SOCLeaveAll |
This message means that someone is leaving all the channels |
SOCLeaveGame |
This message means that someone is leaving a game. |
SOCLegalEdges |
This message contains a list of legal edges (ships or roads). |
SOCLocalizedStrings |
Message from server for i18n localization of item types such as game options or scenarios,
such as SOCLocalizedStrings.TYPE_GAMEOPT or SOCLocalizedStrings.TYPE_SCENARIO , or request from client to get
localized strings for specific keys of certain item types. |
SOCLongestRoad |
This message says which player has longest road. |
SOCMakeOffer |
This message means that a player wants to trade with other players |
SOCMembers |
This message lists all the members of a chat channel |
SOCMessage |
Messages used for game data, events, and chatting on a channel. |
SOCMessageMulti |
Message containing multiple parameters, each of which may have sub-fields. |
SOCMessageTemplate0 |
Template for per-game message types with no parameters. |
SOCMessageTemplate1i |
Template for per-game message types with 1 integer parameter. |
SOCMessageTemplate1s |
Template for per-game message types with 1 string parameter. |
SOCMessageTemplate2i |
Template for per-game message types with 2 integer parameters. |
SOCMessageTemplate2s |
Template for per-game message types with 2 string parameters. |
SOCMessageTemplate3i |
Template for per-game message types with 3 integer parameters. |
SOCMessageTemplate3s |
Template for per-game message types with 3 string parameters. |
SOCMessageTemplate4i |
Template for per-game message types with 4 integer parameters. |
SOCMessageTemplateJoinGame |
This message means that someone is joining a game. |
SOCMessageTemplateMi |
Template for message types with variable number of integer parameters. |
SOCMessageTemplateMs |
Template for message types with variable number of string parameters. |
SOCMonopolyPick |
This message says what resource the current player wants to
monopolize |
SOCMovePiece |
This server-broadcast message announces a player
is moving a piece that's already on the board, to a new location. |
SOCMovePieceRequest |
This client-to-server message requests moving a piece
that's already on the board, to a new location. |
SOCMoveRobber |
This message (from client to server) means that a client player wants to
move the robber or pirate ship, or (from server to all players) a player
has moved the robber or pirate ship. |
SOCNewChannel |
This message means that a new chat channel has been created. |
SOCNewGame |
This message to all clients means that a new game has been created. |
SOCNewGameWithOptions |
This broadcast message from server announces a new game, with a certain
version and possibly game options , to all clients. |
SOCNewGameWithOptionsRequest |
This message means that client wants to create a new game, with options;
needs same username/password options as JOINGAME . |
SOCPickResources |
This message from client means that the client player has picked these resources
to receive from the gold hex. |
SOCPickResourcesRequest |
This message from server to a client informs the
client's player that in a game they're playing,
they must pick which resources they want from a gold hex. |
SOCPieceValue |
This message from server updates the value(s) of a piece on the board. |
SOCPlayDevCardRequest |
This message from client means that a player wants to play a development card. |
SOCPlayerElement |
This message conveys one part of the player's status, such as their number of
settlements remaining. |
SOCPlayerElements |
This message from the server holds information on some parts of the player's status,
such as resource type counts. |
SOCPlayerStats |
Statistics of one type for one player. |
SOCPotentialSettlements |
This message contains a list of potential settlements. |
SOCPutPiece |
This message means that a player is asking to place, or has placed, a piece on the board. |
SOCRejectConnection |
This message means that a client isn't allowed to connect |
SOCRejectOffer |
This message means that the player is rejecting an offer. |
SOCRemovePiece |
This message from server announces a SOCShip removed from the board. |
SOCResetBoardAuth |
This message from server informs the client that a game they're playing
has been "reset" to a new game (with same name and players, new layout),
and they should join at the given position. |
SOCResetBoardReject |
This message from server informs all clients that voting has ended,
and the board reset request has been rejected. |
SOCResetBoardRequest |
This message from client to server requests a "reset board" of
a game being played. |
SOCResetBoardVote |
This bi-directional message gives the client's vote on a "board reset",
which was requested by another player in that game. |
SOCResetBoardVoteRequest |
This message from server informs the client that in a game they're playing,
another player requests a "board reset" (new game with same name and players, new layout),
and they should vote yes or no. |
SOCResourceCount |
This message has the total resource count for a player |
SOCRevealFogHex |
This message from server reveals a hex previously hidden by fog on the large sea board. |
SOCRobotDismiss |
This message means that the server wants the robot
who receives this message to leave the game. |
SOCRobotJoinGameRequest |
This message means that the server is asking this robot client to join a game. |
SOCRollDice |
This message is a request from client to server; client player wants to roll the dice. |
SOCRollDicePrompt |
This message from server informs all players whose turn it is,
so they may roll the dice, or take other action allowable at that time. |
SOCRollDiceRequest |
This message requests that the player rolls the dice
this client to join a game |
SOCScenarioInfo |
A client's request for updated SOCScenario info,
or server's reply with information on one available SOCScenario
(including localization). |
SOCServerPing |
This is a ping message from the server, or its reply from the client. |
SOCSetPlayedDevCard |
This message sets the flag which says if a player has
played a development card this turn |
SOCSetSeatLock |
This message sets the lock state of a seat. |
SOCSetSpecialItem |
This message is to pick, set, or clear a SOCSpecialItem in the game and/or owning player's Special Item list. |
SOCSetTurn |
This message from server to client says whose turn it is. |
SOCSetupDone |
This message means that all players are done placing
their initial settlements. |
SOCSimpleAction |
This generic message from the server to clients handles a simple action or event for a client player in a game. |
SOCSimpleRequest |
This generic message handles a simple request from a client player in a game. |
SOCSitDown |
This message means that a player wants to sit down to play. |
SOCStartGame |
From client, this message means that a player wants to start the game;
from server, it means that a game has just started, leaving state NEW . |
SOCStatusMessage |
This is a text message that shows in a status box on the client. |
SOCSVPTextMessage |
Message from server to game's clients, with the number of Special Victory
Points (SVP) and reason the player was awarded them. |
SOCTextMsg |
This message contains a text message |
SOCTimingPing |
This message contains a timing ping sent by the server to
each robot, once each second. |
SOCTurn |
This message from server to client signals end of the current player's turn. |
SOCUpdateRobotParams |
This message means that the robot client needs to update
the robot parameters with the contained information |
SOCVersion |
This message sends the server's version and features, or client's version and locale,
to the other side of the connection. |