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java.lang.Object soc.message.SOCMessage soc.message.SOCChoosePlayerRequest
public class SOCChoosePlayerRequest
This message from server to client asks a player to choose a player to
steal from. The client responds with SOCChoosePlayer
.
In some game scenarios in version 2.0.00 or newer,
the player might have the option to steal from no one.
See getChoices()
for details. If the player
makes that choice, the response is SOCChoosePlayer
(CHOICE_NO_PLAYER
).
Field Summary | |
---|---|
private boolean[] |
choices
The possible choices; an array with 1 element per player number (0 to game.maxPlayers - 1). |
private java.lang.String |
game
Name of game |
private static long |
serialVersionUID
|
Constructor Summary | |
---|---|
SOCChoosePlayerRequest(java.lang.String ga,
boolean[] ch)
Create a ChoosePlayerRequest message. |
Method Summary | |
---|---|
boolean[] |
getChoices()
|
java.lang.String |
getGame()
Name of game this message is for. |
static SOCChoosePlayerRequest |
parseDataStr(java.lang.String s)
Parse the command String into a ChoosePlayerRequest message |
java.lang.String |
toCmd()
CHOOSEPLAYERREQUEST sep game sep2 choices[0] sep2 choices[1] ... |
static java.lang.String |
toCmd(java.lang.String ga,
boolean[] ch)
CHOOSEPLAYERREQUEST sep game sep2 choices[0] sep2 choices[1] ... |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
---|
getType |
Field Detail |
---|
private static final long serialVersionUID
private java.lang.String game
private boolean[] choices
In version 2.0.00+, this array may sometimes have an extra element choices[game.maxPlayers]. If that element is true, the player may choose to steal from no one.
Constructor Detail |
---|
public SOCChoosePlayerRequest(java.lang.String ga, boolean[] ch)
ga
- the name of the gamech
- the possible choices; an array with 1 element per player number
(0 to game.maxPlayers - 1).
In version 2.0.00+, this array may sometimes have an extra element choices[game.maxPlayers]. If that element is true, the player may choose to steal from no one. This is used with some game scenarios; all scenarios require version 2.0.00 or newer.
Method Detail |
---|
public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public boolean[] getChoices()
In version 2.0.00+, this array may sometimes have an extra element choices[game.maxPlayers]. If that element is true, the player may choose to steal from no one. This is used with some game scenarios; all scenarios require version 2.0.00 or newer.
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga, boolean[] ch)
ga
- the name of the gamech
- the choices; an array with 1 element per player number
(0 to game.maxPlayers - 1).
May be longer in v2.0.00 scenarios; see getChoices()
.
public static SOCChoosePlayerRequest parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
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