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java.lang.Object soc.message.SOCMessage soc.message.SOCSetSeatLock
public class SOCSetSeatLock
This message sets the lock state of a seat.
See SOCGame.SeatLockState
for state details.
For player consistency, seat locks can't be
changed while SOCGame.getResetVoteActive()
in server version 1.1.19 and higher.
Although this is a game-specific message, it's handled by SOCServer
instead of a GameHandler
.
Field Summary | |
---|---|
private java.lang.String |
game
Name of game |
private int |
playerNumber
Change lock state of this seat number |
private static long |
serialVersionUID
|
private SOCGame.SeatLockState |
state
The state of the lock. |
Constructor Summary | |
---|---|
SOCSetSeatLock(java.lang.String ga,
int pn,
SOCGame.SeatLockState st)
Create a SetSeatLock message. |
Method Summary | |
---|---|
java.lang.String |
getGame()
Name of game this message is for. |
SOCGame.SeatLockState |
getLockState()
|
int |
getPlayerNumber()
|
static SOCSetSeatLock |
parseDataStr(java.lang.String s)
Parse the command String into a SetSeatLock message |
java.lang.String |
toCmd()
SETSEATLOCK sep game sep2 playerNumber sep2 state |
static java.lang.String |
toCmd(java.lang.String ga,
int pn,
SOCGame.SeatLockState st)
SETSEATLOCK sep game sep2 playerNumber sep2 state |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
---|
getType |
Field Detail |
---|
private static final long serialVersionUID
private java.lang.String game
private int playerNumber
private SOCGame.SeatLockState state
SOCGame.SeatLockState.CLEAR_ON_RESET
).
Constructor Detail |
---|
public SOCSetSeatLock(java.lang.String ga, int pn, SOCGame.SeatLockState st)
ga
- the name of the gamepn
- the number of the changing playerst
- the state of the lock; remember that versions before v2.0.00 won't recognize
SOCGame.SeatLockState.CLEAR_ON_RESET
.Method Detail |
---|
public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public int getPlayerNumber()
public SOCGame.SeatLockState getLockState()
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga, int pn, SOCGame.SeatLockState st)
ga
- the name of the gamepn
- the number of the changing playerst
- the state of the lock
"clear"
.public static SOCSetSeatLock parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
|
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