|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||
java.lang.Objectsoc.message.SOCMessage
soc.message.SOCSitDown
public class SOCSitDown
This message means that a player wants to sit down to play.
Although it's a game-specific message, it's handled by SOCServer instead of a GameHandler.
| Field Summary | |
|---|---|
private java.lang.String |
game
Name of game |
private java.lang.String |
nickname
Nickname of player |
private int |
playerNumber
The seat number |
private boolean |
robotFlag
True if this player is a robot |
private static long |
serialVersionUID
|
| Constructor Summary | |
|---|---|
SOCSitDown(java.lang.String ga,
java.lang.String nk,
int pn,
boolean rf)
Create a SitDown message. |
|
| Method Summary | |
|---|---|
java.lang.String |
getGame()
Name of game this message is for. |
java.lang.String |
getNickname()
|
int |
getPlayerNumber()
|
boolean |
isRobot()
|
static SOCSitDown |
parseDataStr(java.lang.String s)
Parse the command String into a SitDown message |
java.lang.String |
toCmd()
SITDOWN sep game sep2 nickname sep2 playerNumber sep2 robotFlag |
static java.lang.String |
toCmd(java.lang.String ga,
java.lang.String nk,
int pn,
boolean rf)
SITDOWN sep game sep2 nickname sep2 playerNumber sep2 robotFlag |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
| Methods inherited from class soc.message.SOCMessage |
|---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface soc.message.SOCMessageForGame |
|---|
getType |
| Field Detail |
|---|
private static final long serialVersionUID
private java.lang.String game
private java.lang.String nickname
private int playerNumber
private boolean robotFlag
| Constructor Detail |
|---|
public SOCSitDown(java.lang.String ga,
java.lang.String nk,
int pn,
boolean rf)
ga - the name of the gamenk - nickname of the playerpn - the seat numberrf - true if this is a robot| Method Detail |
|---|
public java.lang.String getGame()
SOCMessageForGamenull if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGames
based on their getGame():
null: Message is ignored
SOCMessage.GAME_NONE: Message is handled by SOCServer itself
GameHandler for that game's type. If no game with that name is found,
the message is ignored.
getGame in interface SOCMessageForGameSOCMessage.GAME_NONEpublic java.lang.String getNickname()
public int getPlayerNumber()
public boolean isRobot()
public java.lang.String toCmd()
toCmd in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga,
java.lang.String nk,
int pn,
boolean rf)
ga - the name of the gamenk - nickname of the playerpn - the seat numberrf - the value of the robot flag
public static SOCSitDown parseDataStr(java.lang.String s)
s - the String to parse
public java.lang.String toString()
SOCMessage
toString in class SOCMessage
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||