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java.lang.Object soc.message.SOCMessage soc.message.SOCSitDown
public class SOCSitDown
This message means that a player wants to sit down to play.
Although it's a game-specific message, it's handled by SOCServer
instead of a GameHandler
.
Field Summary | |
---|---|
private java.lang.String |
game
Name of game |
private java.lang.String |
nickname
Nickname of player |
private int |
playerNumber
The seat number |
private boolean |
robotFlag
True if this player is a robot |
private static long |
serialVersionUID
|
Constructor Summary | |
---|---|
SOCSitDown(java.lang.String ga,
java.lang.String nk,
int pn,
boolean rf)
Create a SitDown message. |
Method Summary | |
---|---|
java.lang.String |
getGame()
Name of game this message is for. |
java.lang.String |
getNickname()
|
int |
getPlayerNumber()
|
boolean |
isRobot()
|
static SOCSitDown |
parseDataStr(java.lang.String s)
Parse the command String into a SitDown message |
java.lang.String |
toCmd()
SITDOWN sep game sep2 nickname sep2 playerNumber sep2 robotFlag |
static java.lang.String |
toCmd(java.lang.String ga,
java.lang.String nk,
int pn,
boolean rf)
SITDOWN sep game sep2 nickname sep2 playerNumber sep2 robotFlag |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
---|
getType |
Field Detail |
---|
private static final long serialVersionUID
private java.lang.String game
private java.lang.String nickname
private int playerNumber
private boolean robotFlag
Constructor Detail |
---|
public SOCSitDown(java.lang.String ga, java.lang.String nk, int pn, boolean rf)
ga
- the name of the gamenk
- nickname of the playerpn
- the seat numberrf
- true if this is a robotMethod Detail |
---|
public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public java.lang.String getNickname()
public int getPlayerNumber()
public boolean isRobot()
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga, java.lang.String nk, int pn, boolean rf)
ga
- the name of the gamenk
- nickname of the playerpn
- the seat numberrf
- the value of the robot flag
public static SOCSitDown parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
|
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