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public interface SOCScenarioEventListener
Listener for scenario events on the large sea board
.
Threads: These events occur in game methods (or player methods) that change game state. So, whatever thread changed the game state, that same thread will run the listener callback method.
Method Summary | |
---|---|
void |
gameEvent(SOCGame ga,
SOCScenarioGameEvent evt,
java.lang.Object detail)
A scenario event has occurred whichs affect the game or board, not a specific player. |
void |
playerEvent(SOCGame ga,
SOCPlayer pl,
SOCScenarioPlayerEvent evt,
boolean flagsChanged,
java.lang.Object obj)
A per-player scenario event has occurred. |
Method Detail |
---|
void gameEvent(SOCGame ga, SOCScenarioGameEvent evt, java.lang.Object detail)
Threads: The game's treater thread handles incoming client messages and calls game methods that change state. Those same game methods will trigger the scenario events; so, the treater thread will also run this gameEvent callback.
ga
- Gameevt
- Event codedetail
- Game piece, coordinate, or other data about the event, or null, depending on evtvoid playerEvent(SOCGame ga, SOCPlayer pl, SOCScenarioPlayerEvent evt, boolean flagsChanged, java.lang.Object obj)
ga
- Gamepl
- Playerevt
- Event codeflagsChanged
- True if this event changed SOCPlayer.getScenarioPlayerEvents()
,
SOCPlayer.getSpecialVP()
, or another flag documented for evt in
SOCScenarioPlayerEvent
obj
- Object related to the event, or null; documented for evt in SOCScenarioPlayerEvent
.
Example: The SOCVillage
for SOCScenarioPlayerEvent.CLOTH_TRADE_ESTABLISHED_VILLAGE
.
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