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java.lang.Objectjava.lang.Enum<SOCScenarioGameEvent>
soc.game.SOCScenarioGameEvent
public enum SOCScenarioGameEvent
Scenario event codes which affect the game or board, not only a specific player.
Used by SOCScenarioEventListeners.
Each event also has a SOCGameOption to indicate its scenario rules are active; see enum value javadocs.
Not all scenario-related rules changes have or need an event, only those that sometimes
fire and sometimes don't when a player takes an action. See SOCScenarioPlayerEvent for more
details.
Game Event example: Not every hex is a fog hex (SGE_FOG_HEX_REVEALED), so fog isn't
revealed every time a player builds a settlement or road. If this happened each time, the scenario-related
code might be clearer if it was located at the game/server logic for placing pieces, instead of code
elsewhere in an event listener.
SOCScenarioPlayerEvent| Enum Constant Summary | |
|---|---|
SGE_CLVI_WIN_VILLAGE_CLOTH_EMPTY
Special win condition for this scenario: A player has won because less than half the villages have cloth remaining. |
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SGE_FOG_HEX_REVEALED
A hex hidden by fog has been revealed by road or ship placement. |
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SGE_PIRI_LAST_FORTRESS_FLEET_DEFEATED
The last pirate fortress was recaptured by the current player, and the pirate fleet defeated and removed from the board. |
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SGE_STARTPLAY_BOARD_SPECIAL_NODES_EMPTIED
Normal game play is starting at the end of initial placement, and one or more sets of special nodes (Added Layout Parts "N1" - "N9") was emptied out. |
|
| Field Summary | |
|---|---|
int |
flagValue
Value for sending event codes over a network. |
| Method Summary | |
|---|---|
static SOCScenarioGameEvent |
valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static SOCScenarioGameEvent[] |
values()
Returns an array containing the constants of this enum type, in the order they are declared. |
| Methods inherited from class java.lang.Enum |
|---|
clone, compareTo, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf |
| Methods inherited from class java.lang.Object |
|---|
getClass, notify, notifyAll, wait, wait, wait |
| Enum Constant Detail |
|---|
public static final SOCScenarioGameEvent SGE_STARTPLAY_BOARD_SPECIAL_NODES_EMPTIED
Fired locally at server or client from SOCGame.updateAtGameFirstTurn(),
not sent over the network. In
SOCScenarioEventListener.gameEvent(SOCGame, SOCScenarioGameEvent, Object),
the detail parameter is unused.
public static final SOCScenarioGameEvent SGE_FOG_HEX_REVEALED
_SC_FOG.
Revealing a normal land hex (clay, ore, sheep, wheat, wood)
gives the player 1 of that resource immediately.
This event fires only at the server. During initial placement, placing a settlement at a node next to fog could reveal up to 3 hexes. This event fires once for each hex revealed.
In SOCScenarioEventListener.gameEvent(SOCGame, SOCScenarioGameEvent, Object),
detail is the revealed hex's coordinate as an Integer.
public static final SOCScenarioGameEvent SGE_CLVI_WIN_VILLAGE_CLOTH_EMPTY
SOCGame.vp_winner.
In SOCScenarioEventListener.gameEvent(SOCGame, SOCScenarioGameEvent, Object),
detail is the winning SOCPlayer.
Checked in private method SOCGame.checkForWinner_SC_CLVI()
public static final SOCScenarioGameEvent SGE_PIRI_LAST_FORTRESS_FLEET_DEFEATED
| Field Detail |
|---|
public final int flagValue
flagValue.
| Method Detail |
|---|
public static SOCScenarioGameEvent[] values()
for (SOCScenarioGameEvent c : SOCScenarioGameEvent.values()) System.out.println(c);
public static SOCScenarioGameEvent valueOf(java.lang.String name)
name - the name of the enum constant to be returned.
java.lang.IllegalArgumentException - if this enum type has no constant
with the specified name
java.lang.NullPointerException - if the argument is null
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