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java.lang.Object soc.message.SOCMessage soc.message.SOCBuyCardRequest
public class SOCBuyCardRequest
This message means that the player wants to
buy a development card.
During game state PLAY1
, this is a normal buy request.
When sent during other game states, and other players' turns, this is a request
to start the 6-player Special Building Phase
.
If the player can buy a card, the server replies to the client with
DEVCARDACTION
(SOCDevCardAction.DRAW
, typeconstant
), and to all
other players with DEVCARDACTION
(SOCDevCardAction.DRAW
, SOCDevCardConstants.UNKNOWN
).
If there are no cards remaining to buy, or the player otherwise can't
buy a card right now (not enough resources, for example), the server will
send them a text response denying the buy. For the robots' benefit,
robot clients will be sent a CANCELBUILDREQUEST(-2)
message.
(-2 == soc.robot.SOCPossiblePiece.CARD)
Field Summary | |
---|---|
private java.lang.String |
game
Name of game |
private static long |
serialVersionUID
|
Constructor Summary | |
---|---|
SOCBuyCardRequest(java.lang.String ga)
Create a BuyCardRequest message. |
Method Summary | |
---|---|
java.lang.String |
getGame()
Name of game this message is for. |
static SOCBuyCardRequest |
parseDataStr(java.lang.String s)
Parse the command String into a BuyCardRequest message |
java.lang.String |
toCmd()
BUYCARDREQUEST sep game |
static java.lang.String |
toCmd(java.lang.String ga)
BUYCARDREQUEST sep game |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
---|
getType |
Field Detail |
---|
private static final long serialVersionUID
private java.lang.String game
Constructor Detail |
---|
public SOCBuyCardRequest(java.lang.String ga)
ga
- name of gameMethod Detail |
---|
public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga)
ga
- the game name
public static SOCBuyCardRequest parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
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