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java.lang.Objectsoc.message.SOCMessage
soc.message.SOCBuyCardRequest
public class SOCBuyCardRequest
This message means that the player wants to
buy a development card.
During game state PLAY1, this is a normal buy request.
When sent during other game states, and other players' turns, this is a request
to start the 6-player Special Building Phase.
If the player can buy a card, the server replies to the client with
DEVCARDACTION(SOCDevCardAction.DRAW, typeconstant), and to all
other players with DEVCARDACTION(SOCDevCardAction.DRAW, SOCDevCardConstants.UNKNOWN).
If there are no cards remaining to buy, or the player otherwise can't
buy a card right now (not enough resources, for example), the server will
send them a text response denying the buy. For the robots' benefit,
robot clients will be sent a CANCELBUILDREQUEST(-2) message.
(-2 == soc.robot.SOCPossiblePiece.CARD)
| Field Summary | |
|---|---|
private java.lang.String |
game
Name of game |
private static long |
serialVersionUID
|
| Constructor Summary | |
|---|---|
SOCBuyCardRequest(java.lang.String ga)
Create a BuyCardRequest message. |
|
| Method Summary | |
|---|---|
java.lang.String |
getGame()
Name of game this message is for. |
static SOCBuyCardRequest |
parseDataStr(java.lang.String s)
Parse the command String into a BuyCardRequest message |
java.lang.String |
toCmd()
BUYCARDREQUEST sep game |
static java.lang.String |
toCmd(java.lang.String ga)
BUYCARDREQUEST sep game |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
| Methods inherited from class soc.message.SOCMessage |
|---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface soc.message.SOCMessageForGame |
|---|
getType |
| Field Detail |
|---|
private static final long serialVersionUID
private java.lang.String game
| Constructor Detail |
|---|
public SOCBuyCardRequest(java.lang.String ga)
ga - name of game| Method Detail |
|---|
public java.lang.String getGame()
SOCMessageForGamenull if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGames
based on their getGame():
null: Message is ignored
SOCMessage.GAME_NONE: Message is handled by SOCServer itself
GameHandler for that game's type. If no game with that name is found,
the message is ignored.
getGame in interface SOCMessageForGameSOCMessage.GAME_NONEpublic java.lang.String toCmd()
toCmd in class SOCMessagepublic static java.lang.String toCmd(java.lang.String ga)
ga - the game name
public static SOCBuyCardRequest parseDataStr(java.lang.String s)
s - the String to parse
public java.lang.String toString()
SOCMessage
toString in class SOCMessage
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