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java.lang.Objectsoc.message.SOCMessage
soc.message.SOCGameStats
public class SOCGameStats
This message contains the scores for the people at a game. Used for displaying games in the player client list. Also used at end of game to display true scores (with VP cards).
| Field Summary | |
|---|---|
private java.lang.String |
game
Name of game |
private boolean[] |
robots
Where robots are sitting; indexed same as scores. |
private int[] |
scores
The scores; always indexed 0 to SOCGame.maxPlayers - 1,
regardless of number of players in the game. |
private static long |
serialVersionUID
|
| Constructor Summary | |
|---|---|
SOCGameStats(java.lang.String ga,
int[] sc,
boolean[] rb)
Create a GameStats message |
|
| Method Summary | |
|---|---|
java.lang.String |
getGame()
Name of game this message is for. |
boolean[] |
getRobotSeats()
|
int[] |
getScores()
|
static SOCGameStats |
parseDataStr(java.lang.String s)
Parse the command String into a GameStats message |
java.lang.String |
toCmd()
Converts the contents of this message into a String that can be transferred by a client or server. |
static java.lang.String |
toCmd(java.lang.String ga,
int[] sc,
boolean[] rb)
|
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
| Methods inherited from class soc.message.SOCMessage |
|---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface soc.message.SOCMessageForGame |
|---|
getType |
| Field Detail |
|---|
private static final long serialVersionUID
private java.lang.String game
private int[] scores
SOCGame.maxPlayers - 1,
regardless of number of players in the game.
private boolean[] robots
| Constructor Detail |
|---|
public SOCGameStats(java.lang.String ga,
int[] sc,
boolean[] rb)
ga - the name of the gamesc - the scores; always indexed 0 to
SOCGame.maxPlayers - 1,
regardless of number of players in the gamerb - where robots are sitting; indexed same as scores| Method Detail |
|---|
public java.lang.String getGame()
SOCMessageForGamenull if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGames
based on their getGame():
null: Message is ignored
SOCMessage.GAME_NONE: Message is handled by SOCServer itself
GameHandler for that game's type. If no game with that name is found,
the message is ignored.
getGame in interface SOCMessageForGameSOCMessage.GAME_NONEpublic int[] getScores()
public boolean[] getRobotSeats()
public java.lang.String toCmd()
SOCMessage
For most message types, at most one SOCMessage.sep token is allowed,
separating the type ID from the rest of the parameters.
For multi-messages (@link SOCMessageMulti}, multiple SOCMessage.sep tokens
are allowed. Multi-messages are parsed with:
static SOCMessageSubclass parseDataStr(String[])
toCmd in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga,
int[] sc,
boolean[] rb)
ga - the name of the gamesc - the scoresrb - where robots are sitting
public static SOCGameStats parseDataStr(java.lang.String s)
s - the String to parse
public java.lang.String toString()
SOCMessage
toString in class SOCMessage
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