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java.lang.Objectsoc.message.SOCMessage
soc.message.SOCGameState
public class SOCGameState
This message communicates the current state of the game.
For some states, such as SOCGame.WAITING_FOR_ROB_CHOOSE_PLAYER,
another message (such as SOCChoosePlayerRequest) will
follow to prompt the current player. For others, such as
SOCGame.WAITING_FOR_DISCOVERY or
SOCGame.WAITING_FOR_ROBBER_OR_PIRATE, it's implied
that the player must decide and respond.
For SOCGame.WAITING_FOR_ROBBER_OR_PIRATE, the player should
respond with SOCChoosePlayer; see that message's javadoc.
When a new game is starting, leaving state NEW, the server
sends the new game state and then sends SOCStartGame.
SOCGame.getGameState(),
Serialized Form| Field Summary | |
|---|---|
private java.lang.String |
game
Name of game |
private static long |
serialVersionUID
|
private int |
state
Game state |
| Constructor Summary | |
|---|---|
SOCGameState(java.lang.String ga,
int gs)
Create a GameState message. |
|
| Method Summary | |
|---|---|
java.lang.String |
getGame()
Name of game this message is for. |
int |
getState()
|
static SOCGameState |
parseDataStr(java.lang.String s)
Parse the command String into a GameState message |
java.lang.String |
toCmd()
GAMESTATE sep game sep2 state |
static java.lang.String |
toCmd(java.lang.String ga,
int gs)
GAMESTATE sep game sep2 state |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
| Methods inherited from class soc.message.SOCMessage |
|---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface soc.message.SOCMessageForGame |
|---|
getType |
| Field Detail |
|---|
private static final long serialVersionUID
private java.lang.String game
private int state
| Constructor Detail |
|---|
public SOCGameState(java.lang.String ga,
int gs)
ga - name of the gamegs - game state| Method Detail |
|---|
public java.lang.String getGame()
SOCMessageForGamenull if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGames
based on their getGame():
null: Message is ignored
SOCMessage.GAME_NONE: Message is handled by SOCServer itself
GameHandler for that game's type. If no game with that name is found,
the message is ignored.
getGame in interface SOCMessageForGameSOCMessage.GAME_NONEpublic int getState()
public java.lang.String toCmd()
toCmd in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga,
int gs)
ga - the game namegs - the game state
public static SOCGameState parseDataStr(java.lang.String s)
s - the String to parse
public java.lang.String toString()
SOCMessage
toString in class SOCMessage
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