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java.lang.Object soc.message.SOCMessage soc.message.SOCGameState
public class SOCGameState
This message communicates the current state of the game.
For some states, such as SOCGame.WAITING_FOR_ROB_CHOOSE_PLAYER
,
another message (such as SOCChoosePlayerRequest
) will
follow to prompt the current player. For others, such as
SOCGame.WAITING_FOR_DISCOVERY
or
SOCGame.WAITING_FOR_ROBBER_OR_PIRATE
, it's implied
that the player must decide and respond.
For SOCGame.WAITING_FOR_ROBBER_OR_PIRATE
, the player should
respond with SOCChoosePlayer
; see that message's javadoc.
When a new game is starting, leaving state NEW
, the server
sends the new game state and then sends SOCStartGame
.
SOCGame.getGameState()
,
Serialized FormField Summary | |
---|---|
private java.lang.String |
game
Name of game |
private static long |
serialVersionUID
|
private int |
state
Game state |
Constructor Summary | |
---|---|
SOCGameState(java.lang.String ga,
int gs)
Create a GameState message. |
Method Summary | |
---|---|
java.lang.String |
getGame()
Name of game this message is for. |
int |
getState()
|
static SOCGameState |
parseDataStr(java.lang.String s)
Parse the command String into a GameState message |
java.lang.String |
toCmd()
GAMESTATE sep game sep2 state |
static java.lang.String |
toCmd(java.lang.String ga,
int gs)
GAMESTATE sep game sep2 state |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
---|
getType |
Field Detail |
---|
private static final long serialVersionUID
private java.lang.String game
private int state
Constructor Detail |
---|
public SOCGameState(java.lang.String ga, int gs)
ga
- name of the gamegs
- game stateMethod Detail |
---|
public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public int getState()
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga, int gs)
ga
- the game namegs
- the game state
public static SOCGameState parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
|
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