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java.lang.Objectsoc.message.SOCMessage
soc.message.SOCJoinGameAuth
public class SOCJoinGameAuth
This message from server to a client means that the client's player
is allowed to join the game. After this message, the client is sent
all relevant game and player information, and then their joining is
announced to all game members with SOCJoinGame.
I18N: If the game being joined uses a SOCScenario,
the client will need localized strings to explain the scenario as soon as the client
joins. So, v2.0.00 sends those strings before this JOINGAMEAUTH message so that the
client will have them before showing the message dialog. The strings are sent using
SOCLocalizedStrings.
| Field Summary | |
|---|---|
private java.lang.String |
game
Name of game |
private static long |
serialVersionUID
|
| Constructor Summary | |
|---|---|
SOCJoinGameAuth(java.lang.String ga)
Create a JoinGameAuth message. |
|
| Method Summary | |
|---|---|
java.lang.String |
getGame()
Name of game this message is for. |
static SOCJoinGameAuth |
parseDataStr(java.lang.String s)
Parse the command String into a JoinGameAuth message |
java.lang.String |
toCmd()
JOINGAMEAUTH sep game |
static java.lang.String |
toCmd(java.lang.String ga)
JOINGAMEAUTH sep game |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
| Methods inherited from class soc.message.SOCMessage |
|---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface soc.message.SOCMessageForGame |
|---|
getType |
| Field Detail |
|---|
private static final long serialVersionUID
private java.lang.String game
| Constructor Detail |
|---|
public SOCJoinGameAuth(java.lang.String ga)
ga - name of game| Method Detail |
|---|
public java.lang.String getGame()
SOCMessageForGamenull if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGames
based on their getGame():
null: Message is ignored
SOCMessage.GAME_NONE: Message is handled by SOCServer itself
GameHandler for that game's type. If no game with that name is found,
the message is ignored.
getGame in interface SOCMessageForGameSOCMessage.GAME_NONEpublic java.lang.String toCmd()
toCmd in class SOCMessagepublic static java.lang.String toCmd(java.lang.String ga)
ga - the game name
public static SOCJoinGameAuth parseDataStr(java.lang.String s)
s - the String to parse
public java.lang.String toString()
SOCMessage
toString in class SOCMessage
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