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java.lang.Object soc.message.SOCMessage soc.message.SOCJoinGameAuth
public class SOCJoinGameAuth
This message from server to a client means that the client's player
is allowed to join the game. After this message, the client is sent
all relevant game and player information, and then their joining is
announced to all game members with SOCJoinGame
.
I18N: If the game being joined uses a SOCScenario
,
the client will need localized strings to explain the scenario as soon as the client
joins. So, v2.0.00 sends those strings before this JOINGAMEAUTH message so that the
client will have them before showing the message dialog. The strings are sent using
SOCLocalizedStrings
.
Field Summary | |
---|---|
private java.lang.String |
game
Name of game |
private static long |
serialVersionUID
|
Constructor Summary | |
---|---|
SOCJoinGameAuth(java.lang.String ga)
Create a JoinGameAuth message. |
Method Summary | |
---|---|
java.lang.String |
getGame()
Name of game this message is for. |
static SOCJoinGameAuth |
parseDataStr(java.lang.String s)
Parse the command String into a JoinGameAuth message |
java.lang.String |
toCmd()
JOINGAMEAUTH sep game |
static java.lang.String |
toCmd(java.lang.String ga)
JOINGAMEAUTH sep game |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
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getType |
Field Detail |
---|
private static final long serialVersionUID
private java.lang.String game
Constructor Detail |
---|
public SOCJoinGameAuth(java.lang.String ga)
ga
- name of gameMethod Detail |
---|
public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga)
ga
- the game name
public static SOCJoinGameAuth parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
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