soc.message
Class SOCJoinGameAuth

java.lang.Object
  extended by soc.message.SOCMessage
      extended by soc.message.SOCJoinGameAuth
All Implemented Interfaces:
java.io.Serializable, java.lang.Cloneable, SOCMessageForGame

public class SOCJoinGameAuth
extends SOCMessage
implements SOCMessageForGame

This message from server to a client means that the client's player is allowed to join the game. After this message, the client is sent all relevant game and player information, and then their joining is announced to all game members with SOCJoinGame.

I18N: If the game being joined uses a SOCScenario, the client will need localized strings to explain the scenario as soon as the client joins. So, v2.0.00 sends those strings before this JOINGAMEAUTH message so that the client will have them before showing the message dialog. The strings are sent using SOCLocalizedStrings.

Author:
Robert S Thomas
See Also:
Serialized Form

Field Summary
private  java.lang.String game
          Name of game
private static long serialVersionUID
           
 
Fields inherited from class soc.message.SOCMessage
ACCEPTOFFER, ADMINPING, ADMINRESET, AUTHREQUEST, BANKTRADE, BCASTTEXTMSG, BOARDLAYOUT, BOARDLAYOUT2, BOARDSPECIALEDGE, BUILDREQUEST, BUYCARDREQUEST, CANCELBUILDREQUEST, CHANGEFACE, CHANNELS, CHOOSEPLAYER, CHOOSEPLAYERREQUEST, CLEAROFFER, CLEARTRADEMSG, CREATEACCOUNT, DEBUGFREEPLACE, DELETECHANNEL, DELETEGAME, DEVCARDACTION, DEVCARDCOUNT, DICERESULT, DICERESULTRESOURCES, DISCARD, DISCARDREQUEST, DISCOVERYPICK, ENDTURN, FIRSTPLAYER, GAME_NONE, GAMEMEMBERS, GAMEOPTIONGETDEFAULTS, GAMEOPTIONGETINFOS, GAMEOPTIONINFO, GAMES, GAMESERVERTEXT, GAMESTATE, GAMESTATS, GAMESWITHOPTIONS, GAMETEXTMSG, IMAROBOT, INVENTORYITEMACTION, JOIN, JOINAUTH, JOINGAME, JOINGAMEAUTH, LARGESTARMY, LASTSETTLEMENT, LEAVE, LEAVEALL, LEAVEGAME, LEGALEDGES, LOCALIZEDSTRINGS, LONGESTROAD, MAKEOFFER, MEMBERS, messageType, MONOPOLYPICK, MOVEPIECE, MOVEPIECEREQUEST, MOVEROBBER, NEWCHANNEL, NEWGAME, NEWGAMEWITHOPTIONS, NEWGAMEWITHOPTIONSREQUEST, NULLMESSAGE, PICKRESOURCES, PICKRESOURCESREQUEST, PIECEVALUE, PLAYDEVCARDREQUEST, PLAYERELEMENT, PLAYERELEMENTS, PLAYERSTATS, POTENTIALSETTLEMENTS, PUTPIECE, REJECTCONNECTION, REJECTOFFER, REMOVEPIECE, RESETBOARDAUTH, RESETBOARDREJECT, RESETBOARDREQUEST, RESETBOARDVOTE, RESETBOARDVOTEREQUEST, RESOURCECOUNT, REVEALFOGHEX, ROBOTDISMISS, ROBOTJOINGAMEREQUEST, ROLLDICE, ROLLDICEPROMPT, ROLLDICEREQUEST, SCENARIOINFO, sep, sep_char, sep2, sep2_char, SERVERPING, SETPLAYEDDEVCARD, SETSEATLOCK, SETSPECIALITEM, SETTURN, SETUPDONE, SIMPLEACTION, SIMPLEREQUEST, SITDOWN, STARTGAME, STATUSMESSAGE, SVPTEXTMSG, TEXTMSG, TIMINGPING, TURN, UPDATEROBOTPARAMS, VERSION
 
Constructor Summary
SOCJoinGameAuth(java.lang.String ga)
          Create a JoinGameAuth message.
 
Method Summary
 java.lang.String getGame()
          Name of game this message is for.
static SOCJoinGameAuth parseDataStr(java.lang.String s)
          Parse the command String into a JoinGameAuth message
 java.lang.String toCmd()
          JOINGAMEAUTH sep game
static java.lang.String toCmd(java.lang.String ga)
          JOINGAMEAUTH sep game
 java.lang.String toString()
          Simple human-readable representation, used for debug purposes.
 
Methods inherited from class soc.message.SOCMessage
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 
Methods inherited from interface soc.message.SOCMessageForGame
getType
 

Field Detail

serialVersionUID

private static final long serialVersionUID
See Also:
Constant Field Values

game

private java.lang.String game
Name of game

Constructor Detail

SOCJoinGameAuth

public SOCJoinGameAuth(java.lang.String ga)
Create a JoinGameAuth message.

Parameters:
ga - name of game
Method Detail

getGame

public java.lang.String getGame()
Description copied from interface: SOCMessageForGame
Name of game this message is for. Must not be null if message is in per-game structures or code.

At the server, the message treater dispatches incoming SOCMessageForGames based on their getGame():

Specified by:
getGame in interface SOCMessageForGame
Returns:
the game name
See Also:
SOCMessage.GAME_NONE

toCmd

public java.lang.String toCmd()
JOINGAMEAUTH sep game

Specified by:
toCmd in class SOCMessage
Returns:
the command String

toCmd

public static java.lang.String toCmd(java.lang.String ga)
JOINGAMEAUTH sep game

Parameters:
ga - the game name
Returns:
the command string

parseDataStr

public static SOCJoinGameAuth parseDataStr(java.lang.String s)
Parse the command String into a JoinGameAuth message

Parameters:
s - the String to parse
Returns:
a JoinGameAuth message, or null of the data is garbled

toString

public java.lang.String toString()
Description copied from class: SOCMessage
Simple human-readable representation, used for debug purposes.

Specified by:
toString in class SOCMessage
Returns:
a human readable form of the message