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java.lang.Objectsoc.message.SOCMessage
soc.message.SOCMessageTemplateJoinGame
soc.message.SOCJoinGame
public class SOCJoinGame
This message is used to join any existing game (with or without game options).
It can also be a client asking to create a game
with no game options.
Server responds to client's request with JOINGAMEAUTH
and sends JOINGAME to all players/observers of the game (including client).
To request a new game with game options, send NEWGAMEWITHOPTIONSREQUEST instead.
Once the client has successfully joined or created a game or channel, the password field can be left blank in later join/create requests. All server versions ignore the password field after a successful request.
Although this is a game-specific message, it's handled by SOCServer instead of a GameHandler.
| Field Summary | |
|---|---|
private static long |
serialVersionUID
|
| Fields inherited from class soc.message.SOCMessageTemplateJoinGame |
|---|
game, host, nickname, NULLPASS, password |
| Constructor Summary | |
|---|---|
SOCJoinGame(java.lang.String nn,
java.lang.String pw,
java.lang.String hn,
java.lang.String ga)
Create a Join Game message. |
|
| Method Summary | |
|---|---|
static SOCJoinGame |
parseDataStr(java.lang.String s)
Parse the command String into a JoinGame message |
java.lang.String |
toCmd()
JOINGAME sep nickname sep2 password sep2 host sep2 game |
static java.lang.String |
toCmd(java.lang.String nn,
java.lang.String pw,
java.lang.String hn,
java.lang.String ga)
JOINGAME sep nickname sep2 password sep2 host sep2 game |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
| Methods inherited from class soc.message.SOCMessageTemplateJoinGame |
|---|
getGame, getHost, getNickname, getPassword, toString |
| Methods inherited from class soc.message.SOCMessage |
|---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
private static final long serialVersionUID
| Constructor Detail |
|---|
public SOCJoinGame(java.lang.String nn,
java.lang.String pw,
java.lang.String hn,
java.lang.String ga)
nn - nicknamepw - optional password, or "" if nonehn - server host name to which client is connectingga - name of the game| Method Detail |
|---|
public java.lang.String toCmd()
toCmd in class SOCMessage
public static java.lang.String toCmd(java.lang.String nn,
java.lang.String pw,
java.lang.String hn,
java.lang.String ga)
nn - the nicknamepw - the optional password, or "" if nonehn - the server host name to which client is connectingga - the game name
public static SOCJoinGame parseDataStr(java.lang.String s)
s - the String to parse
public java.lang.String toString()
SOCMessage
toString in class SOCMessage
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