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java.lang.Object soc.message.SOCMessage soc.message.SOCLargestArmy
public class SOCLargestArmy
This message says which player has largest army. Sent from server during joinGame. During normal gameplay, "largest army" indicator at client is updated by examining game state, not by messages from server.
Field Summary | |
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private java.lang.String |
game
Name of game |
private int |
playerNumber
The number of the player with largest army |
private static long |
serialVersionUID
|
Constructor Summary | |
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SOCLargestArmy(java.lang.String ga,
int pn)
Create a LargestArmy message. |
Method Summary | |
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java.lang.String |
getGame()
Name of game this message is for. |
int |
getPlayerNumber()
|
static SOCLargestArmy |
parseDataStr(java.lang.String s)
Parse the command String into a StartGame message |
java.lang.String |
toCmd()
LARGESTARMY sep game sep2 playerNumber |
static java.lang.String |
toCmd(java.lang.String ga,
int pn)
LARGESTARMY sep game sep2 playerNumber |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
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arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
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getType |
Field Detail |
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private static final long serialVersionUID
private java.lang.String game
private int playerNumber
Constructor Detail |
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public SOCLargestArmy(java.lang.String ga, int pn)
ga
- the name of the gamepn
- the seat numberMethod Detail |
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public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public int getPlayerNumber()
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga, int pn)
ga
- the name of the gamepn
- the seat number
public static SOCLargestArmy parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
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