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java.lang.Objectsoc.message.SOCMessage
soc.message.SOCLargestArmy
public class SOCLargestArmy
This message says which player has largest army. Sent from server during joinGame. During normal gameplay, "largest army" indicator at client is updated by examining game state, not by messages from server.
| Field Summary | |
|---|---|
private java.lang.String |
game
Name of game |
private int |
playerNumber
The number of the player with largest army |
private static long |
serialVersionUID
|
| Constructor Summary | |
|---|---|
SOCLargestArmy(java.lang.String ga,
int pn)
Create a LargestArmy message. |
|
| Method Summary | |
|---|---|
java.lang.String |
getGame()
Name of game this message is for. |
int |
getPlayerNumber()
|
static SOCLargestArmy |
parseDataStr(java.lang.String s)
Parse the command String into a StartGame message |
java.lang.String |
toCmd()
LARGESTARMY sep game sep2 playerNumber |
static java.lang.String |
toCmd(java.lang.String ga,
int pn)
LARGESTARMY sep game sep2 playerNumber |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
| Methods inherited from class soc.message.SOCMessage |
|---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface soc.message.SOCMessageForGame |
|---|
getType |
| Field Detail |
|---|
private static final long serialVersionUID
private java.lang.String game
private int playerNumber
| Constructor Detail |
|---|
public SOCLargestArmy(java.lang.String ga,
int pn)
ga - the name of the gamepn - the seat number| Method Detail |
|---|
public java.lang.String getGame()
SOCMessageForGamenull if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGames
based on their getGame():
null: Message is ignored
SOCMessage.GAME_NONE: Message is handled by SOCServer itself
GameHandler for that game's type. If no game with that name is found,
the message is ignored.
getGame in interface SOCMessageForGameSOCMessage.GAME_NONEpublic int getPlayerNumber()
public java.lang.String toCmd()
toCmd in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga,
int pn)
ga - the name of the gamepn - the seat number
public static SOCLargestArmy parseDataStr(java.lang.String s)
s - the String to parse
public java.lang.String toString()
SOCMessage
toString in class SOCMessage
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