soc.message
Class SOCLargestArmy

java.lang.Object
  extended by soc.message.SOCMessage
      extended by soc.message.SOCLargestArmy
All Implemented Interfaces:
java.io.Serializable, java.lang.Cloneable, SOCMessageForGame

public class SOCLargestArmy
extends SOCMessage
implements SOCMessageForGame

This message says which player has largest army. Sent from server during joinGame. During normal gameplay, "largest army" indicator at client is updated by examining game state, not by messages from server.

Author:
Robert S. Thomas
See Also:
Serialized Form

Field Summary
private  java.lang.String game
          Name of game
private  int playerNumber
          The number of the player with largest army
private static long serialVersionUID
           
 
Fields inherited from class soc.message.SOCMessage
ACCEPTOFFER, ADMINPING, ADMINRESET, AUTHREQUEST, BANKTRADE, BCASTTEXTMSG, BOARDLAYOUT, BOARDLAYOUT2, BOARDSPECIALEDGE, BUILDREQUEST, BUYCARDREQUEST, CANCELBUILDREQUEST, CHANGEFACE, CHANNELS, CHOOSEPLAYER, CHOOSEPLAYERREQUEST, CLEAROFFER, CLEARTRADEMSG, CREATEACCOUNT, DEBUGFREEPLACE, DELETECHANNEL, DELETEGAME, DEVCARDACTION, DEVCARDCOUNT, DICERESULT, DICERESULTRESOURCES, DISCARD, DISCARDREQUEST, DISCOVERYPICK, ENDTURN, FIRSTPLAYER, GAME_NONE, GAMEMEMBERS, GAMEOPTIONGETDEFAULTS, GAMEOPTIONGETINFOS, GAMEOPTIONINFO, GAMES, GAMESERVERTEXT, GAMESTATE, GAMESTATS, GAMESWITHOPTIONS, GAMETEXTMSG, IMAROBOT, INVENTORYITEMACTION, JOIN, JOINAUTH, JOINGAME, JOINGAMEAUTH, LARGESTARMY, LASTSETTLEMENT, LEAVE, LEAVEALL, LEAVEGAME, LEGALEDGES, LOCALIZEDSTRINGS, LONGESTROAD, MAKEOFFER, MEMBERS, messageType, MONOPOLYPICK, MOVEPIECE, MOVEPIECEREQUEST, MOVEROBBER, NEWCHANNEL, NEWGAME, NEWGAMEWITHOPTIONS, NEWGAMEWITHOPTIONSREQUEST, NULLMESSAGE, PICKRESOURCES, PICKRESOURCESREQUEST, PIECEVALUE, PLAYDEVCARDREQUEST, PLAYERELEMENT, PLAYERELEMENTS, PLAYERSTATS, POTENTIALSETTLEMENTS, PUTPIECE, REJECTCONNECTION, REJECTOFFER, REMOVEPIECE, RESETBOARDAUTH, RESETBOARDREJECT, RESETBOARDREQUEST, RESETBOARDVOTE, RESETBOARDVOTEREQUEST, RESOURCECOUNT, REVEALFOGHEX, ROBOTDISMISS, ROBOTJOINGAMEREQUEST, ROLLDICE, ROLLDICEPROMPT, ROLLDICEREQUEST, SCENARIOINFO, sep, sep_char, sep2, sep2_char, SERVERPING, SETPLAYEDDEVCARD, SETSEATLOCK, SETSPECIALITEM, SETTURN, SETUPDONE, SIMPLEACTION, SIMPLEREQUEST, SITDOWN, STARTGAME, STATUSMESSAGE, SVPTEXTMSG, TEXTMSG, TIMINGPING, TURN, UPDATEROBOTPARAMS, VERSION
 
Constructor Summary
SOCLargestArmy(java.lang.String ga, int pn)
          Create a LargestArmy message.
 
Method Summary
 java.lang.String getGame()
          Name of game this message is for.
 int getPlayerNumber()
           
static SOCLargestArmy parseDataStr(java.lang.String s)
          Parse the command String into a StartGame message
 java.lang.String toCmd()
          LARGESTARMY sep game sep2 playerNumber
static java.lang.String toCmd(java.lang.String ga, int pn)
          LARGESTARMY sep game sep2 playerNumber
 java.lang.String toString()
          Simple human-readable representation, used for debug purposes.
 
Methods inherited from class soc.message.SOCMessage
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 
Methods inherited from interface soc.message.SOCMessageForGame
getType
 

Field Detail

serialVersionUID

private static final long serialVersionUID
See Also:
Constant Field Values

game

private java.lang.String game
Name of game


playerNumber

private int playerNumber
The number of the player with largest army

Constructor Detail

SOCLargestArmy

public SOCLargestArmy(java.lang.String ga,
                      int pn)
Create a LargestArmy message.

Parameters:
ga - the name of the game
pn - the seat number
Method Detail

getGame

public java.lang.String getGame()
Description copied from interface: SOCMessageForGame
Name of game this message is for. Must not be null if message is in per-game structures or code.

At the server, the message treater dispatches incoming SOCMessageForGames based on their getGame():

Specified by:
getGame in interface SOCMessageForGame
Returns:
the name of the game
See Also:
SOCMessage.GAME_NONE

getPlayerNumber

public int getPlayerNumber()
Returns:
the number of the player with largest army

toCmd

public java.lang.String toCmd()
LARGESTARMY sep game sep2 playerNumber

Specified by:
toCmd in class SOCMessage
Returns:
the command string

toCmd

public static java.lang.String toCmd(java.lang.String ga,
                                     int pn)
LARGESTARMY sep game sep2 playerNumber

Parameters:
ga - the name of the game
pn - the seat number
Returns:
the command string

parseDataStr

public static SOCLargestArmy parseDataStr(java.lang.String s)
Parse the command String into a StartGame message

Parameters:
s - the String to parse
Returns:
a StartGame message, or null of the data is garbled

toString

public java.lang.String toString()
Description copied from class: SOCMessage
Simple human-readable representation, used for debug purposes.

Specified by:
toString in class SOCMessage
Returns:
a human readable form of the message