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java.lang.Object soc.message.SOCMessage soc.message.SOCLastSettlement
public class SOCLastSettlement
This message tells the client where the last settlement was places Used for robots during init set up
Field Summary | |
---|---|
private int |
coordinates
the coordinates of the piece |
private java.lang.String |
game
the name of the game |
private int |
playerNumber
the number of the player |
private static long |
serialVersionUID
|
Constructor Summary | |
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SOCLastSettlement(java.lang.String na,
int pn,
int co)
create a LastSettlement message |
Method Summary | |
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int |
getCoordinates()
|
java.lang.String |
getGame()
Name of game this message is for. |
int |
getPlayerNumber()
|
static SOCLastSettlement |
parseDataStr(java.lang.String s)
parse the command string into a MoveRobber message |
java.lang.String |
toCmd()
Command string: LASTSETTLEMENT sep game sep2 playerNumber sep2 coordinates |
static java.lang.String |
toCmd(java.lang.String na,
int pn,
int co)
Command string: LASTSETTLEMENT sep game sep2 playerNumber sep2 coordinates |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
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arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
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getType |
Field Detail |
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private static final long serialVersionUID
private java.lang.String game
private int playerNumber
private int coordinates
Constructor Detail |
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public SOCLastSettlement(java.lang.String na, int pn, int co)
na
- name of the gamepn
- player numberco
- coordinatesMethod Detail |
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public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public int getPlayerNumber()
public int getCoordinates()
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String na, int pn, int co)
na
- the name of the gamepn
- player numberco
- coordinates
public static SOCLastSettlement parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
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