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java.lang.Objectsoc.message.SOCMessage
soc.message.SOCLeaveGame
public class SOCLeaveGame
This message means that someone is leaving a game. Sent from leaving client to server (if leaving cleanly), then sent from server out to all clients in game.
Although this is a game-specific message, it's handled by SOCServer instead of a GameHandler.
| Field Summary | |
|---|---|
private java.lang.String |
game
Name of game |
private java.lang.String |
host
Host name of server hosting game, when sent from client. |
private java.lang.String |
nickname
Nickname of the leaving member |
private static long |
serialVersionUID
|
| Constructor Summary | |
|---|---|
SOCLeaveGame(java.lang.String nn,
java.lang.String hn,
java.lang.String ga)
Create a LeaveGame message. |
|
| Method Summary | |
|---|---|
java.lang.String |
getGame()
Name of game this message is for. |
java.lang.String |
getHost()
Get the host name of the server hosting game, when sent from client. |
java.lang.String |
getNickname()
|
static SOCLeaveGame |
parseDataStr(java.lang.String s)
Parse the command String into a Leave message |
java.lang.String |
toCmd()
LEAVEGAME sep nickname sep2 host sep2 game |
static java.lang.String |
toCmd(java.lang.String nn,
java.lang.String hn,
java.lang.String ga)
LEAVEGAME sep nickname sep2 host sep2 game |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
| Methods inherited from class soc.message.SOCMessage |
|---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface soc.message.SOCMessageForGame |
|---|
getType |
| Field Detail |
|---|
private static final long serialVersionUID
private java.lang.String nickname
private java.lang.String game
private java.lang.String host
| Constructor Detail |
|---|
public SOCLeaveGame(java.lang.String nn,
java.lang.String hn,
java.lang.String ga)
nn - nicknamehn - host name, or "-" if sending from server to all players.
(Length 0 would fail parseDataStr(String) at the receiver)ga - name of game| Method Detail |
|---|
public java.lang.String getNickname()
public java.lang.String getHost()
public java.lang.String getGame()
SOCMessageForGamenull if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGames
based on their getGame():
null: Message is ignored
SOCMessage.GAME_NONE: Message is handled by SOCServer itself
GameHandler for that game's type. If no game with that name is found,
the message is ignored.
getGame in interface SOCMessageForGameSOCMessage.GAME_NONEpublic java.lang.String toCmd()
toCmd in class SOCMessage
public static java.lang.String toCmd(java.lang.String nn,
java.lang.String hn,
java.lang.String ga)
nn - the necknamehn - the host namega - the name of the game
public static SOCLeaveGame parseDataStr(java.lang.String s)
s - the String to parse
public java.lang.String toString()
SOCMessage
toString in class SOCMessage
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