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java.lang.Object soc.message.SOCMessage soc.message.SOCPlayDevCardRequest
public class SOCPlayDevCardRequest
This message from client means that a player wants to play a development card.
If client player can play it, server will respond to all players with
SOCDevCardAction
(PLAY
), SOCSetPlayedDevCard
,
and other messages. Otherwise, server will send human players a SOCGameServerText
or send robots a SOCDevCardAction
(CANNOT_PLAY
).
Note that in v2.0.00, the getDevCard()
value for SOCDevCardConstants.KNIGHT
was changed. This class doesn't handle the translation from old clients
(SOCDevCardConstants.KNIGHT_FOR_VERS_1_X), the caller must do so.
Field Summary | |
---|---|
private int |
devCard
The type of dev card |
private java.lang.String |
game
Name of game |
private static long |
serialVersionUID
|
Constructor Summary | |
---|---|
SOCPlayDevCardRequest(java.lang.String ga,
int dc)
Create a PlayDevCardRequest message. |
Method Summary | |
---|---|
int |
getDevCard()
|
java.lang.String |
getGame()
Name of game this message is for. |
static SOCPlayDevCardRequest |
parseDataStr(java.lang.String s)
Parse the command String into a PlayDevCardRequest message |
java.lang.String |
toCmd()
PLAYDEVCARDREQUEST sep game sep2 devCard |
static java.lang.String |
toCmd(java.lang.String ga,
int dc)
PLAYDEVCARDREQUEST sep game sep2 devCard |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
---|
getType |
Field Detail |
---|
private static final long serialVersionUID
private java.lang.String game
private int devCard
Constructor Detail |
---|
public SOCPlayDevCardRequest(java.lang.String ga, int dc)
ga
- the name of the gamedc
- the type of dev cardMethod Detail |
---|
public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public int getDevCard()
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga, int dc)
ga
- the name of the gamedc
- the type of dev card
public static SOCPlayDevCardRequest parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
|
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