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java.lang.Object soc.message.SOCMessage soc.message.SOCRollDicePrompt
public class SOCRollDicePrompt
This message from server informs all players whose turn it is, so they may roll the dice, or take other action allowable at that time.
If the player is rolling the dice, they will respond with SOCRollDice
,
or SOCPlayDevCardRequest
to play a development card instead.
Field Summary | |
---|---|
private java.lang.String |
game
Name of game |
private int |
playerNumber
The player whose turn it is to roll |
private static long |
serialVersionUID
Class marked for v1.1.11 with SOCMessageForGame. |
Constructor Summary | |
---|---|
SOCRollDicePrompt(java.lang.String ga,
int pn)
Create a RollDicePrompt message. |
Method Summary | |
---|---|
java.lang.String |
getGame()
Name of game this message is for. |
int |
getMinimumVersion()
Minimum version where this message type is used. |
int |
getPlayerNumber()
|
static SOCRollDicePrompt |
parseDataStr(java.lang.String s)
Parse the command String into a RollDiceRequest message |
java.lang.String |
toCmd()
ROLLDICEPROMPT sep game sep2 playernumber |
static java.lang.String |
toCmd(java.lang.String ga,
int pn)
ROLLDICEPROMPT sep game sep2 playernumber |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
---|
getType |
Field Detail |
---|
private static final long serialVersionUID
private java.lang.String game
private int playerNumber
Constructor Detail |
---|
public SOCRollDicePrompt(java.lang.String ga, int pn)
ga
- the name of the gamepn
- the player number who should rollMethod Detail |
---|
public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public int getPlayerNumber()
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga, int pn)
ga
- the name of the gamepn
- the player number to roll
public static SOCRollDicePrompt parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
public int getMinimumVersion()
getMinimumVersion
in class SOCMessage
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