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java.lang.Object soc.message.SOCMessage soc.message.SOCTurn
public class SOCTurn
This message from server to client signals end of the current player's turn. Client should end current turn, clear dice, set current player number, reset votes, etc.
This message is always preceded by a SOCGameState
with the new turn's state. There may
be a few minor messages (such as SOCSetPlayedDevCard
) sent between them. Client should
set current game state based on that GAMESTATE message. Then, when this TURN message changes the
player number, the game will have a known state to inform the new player's options and actions.
SOCSetTurn
,
Serialized FormField Summary | |
---|---|
private java.lang.String |
game
Name of game |
private int |
playerNumber
The seat number |
private static long |
serialVersionUID
|
Constructor Summary | |
---|---|
SOCTurn(java.lang.String ga,
int pn)
Create a Turn message. |
Method Summary | |
---|---|
java.lang.String |
getGame()
Name of game this message is for. |
int |
getPlayerNumber()
|
static SOCTurn |
parseDataStr(java.lang.String s)
Parse the command String into a StartGame message |
java.lang.String |
toCmd()
TURN sep game sep2 playerNumber |
static java.lang.String |
toCmd(java.lang.String ga,
int pn)
TURN sep game sep2 playerNumber |
java.lang.String |
toString()
Simple human-readable representation, used for debug purposes. |
Methods inherited from class soc.message.SOCMessage |
---|
arrayIntoStringBuf, enumIntoStringBuf, getClassNameShort, getMaximumVersion, getMinimumVersion, getType, isSingleLineAndSafe, isSingleLineAndSafe, toMsg |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface soc.message.SOCMessageForGame |
---|
getType |
Field Detail |
---|
private static final long serialVersionUID
private java.lang.String game
private int playerNumber
Constructor Detail |
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public SOCTurn(java.lang.String ga, int pn)
ga
- the name of the gamepn
- the seat numberMethod Detail |
---|
public java.lang.String getGame()
SOCMessageForGame
null
if message is in per-game structures or code.
At the server, the message treater dispatches incoming SOCMessageForGame
s
based on their getGame()
:
null
: Message is ignored
SOCMessage.GAME_NONE
: Message is handled by SOCServer
itself
GameHandler
for that game's type. If no game with that name is found,
the message is ignored.
getGame
in interface SOCMessageForGame
SOCMessage.GAME_NONE
public int getPlayerNumber()
public java.lang.String toCmd()
toCmd
in class SOCMessage
public static java.lang.String toCmd(java.lang.String ga, int pn)
ga
- the name of the gamepn
- the seat number
public static SOCTurn parseDataStr(java.lang.String s)
s
- the String to parse
public java.lang.String toString()
SOCMessage
toString
in class SOCMessage
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