Uses of Class
soc.robot.SOCBuildingSpeedEstimate

Packages that use SOCBuildingSpeedEstimate
soc.robot   
 

Uses of SOCBuildingSpeedEstimate in soc.robot
 

Methods in soc.robot with parameters of type SOCBuildingSpeedEstimate
protected  int SOCRobotNegotiator.getETAToTargetResources(SOCPlayer player, SOCResourceSet targetResources, SOCResourceSet giveSet, SOCResourceSet getSet, SOCBuildingSpeedEstimate estimate)
          another aux function this one returns the number of rolls until we reach the target given a possible offer
private  boolean SOCRobotDM.scenarioGameStrategyPlan_SC_PIRI(float bestScoreOrETA, float cardScoreOrETA, boolean isScoreNotETA, boolean bestPlanIsDevCard, SOCBuildingSpeedEstimate ourBSE, int leadersCurrentWGETA, boolean forSpecialBuildingPhase)
          scenarioGameStrategyPlan(..) for _SC_PIRI.
private  boolean SOCRobotDM.scenarioGameStrategyPlan_SC_WOND(float bestScoreOrETA, float cardScoreOrETA, boolean isScoreNotETA, boolean bestPlanIsDevCard, SOCBuildingSpeedEstimate ourBSE, int leadersCurrentWGETA, boolean forSpecialBuildingPhase)
          scenarioGameStrategyPlan(..) for _SC_WOND.
private  boolean SOCRobotDM.scenarioGameStrategyPlan(float bestScoreOrETA, float cardScoreOrETA, boolean isScoreNotETA, boolean bestPlanIsDevCard, SOCBuildingSpeedEstimate ourBSE, int leadersCurrentWGETA, boolean forSpecialBuildingPhase)
          For some game scenarios (currently _SC_PIRI and _SC_WOND), evaluate and plan any special move.
protected  void SOCRobotDM.scoreSettlementsForDumb(int settlementETA, SOCBuildingSpeedEstimate ourBSE)
          For each possible settlement in our SOCPlayerTracker, update its getETA() and its getRoadPath().